Andrea Giglio seated in a studio
PRODUCT DESIGNERBASED IN MILAN, ITALY

ANDREAGIGLIO

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About me01 / THE PERSON

I’m Andrea, a product designer educated between ISIA Roma and IED Milano. My work brings design and visual communication together with an experimental approach to material behaviour, structure and interaction.

I’m interested in the moment an idea becomes something you can use, touch or inhabit. That curiosity takes me from modular furniture to wearable structures, lighting systems and material experiments.

Precision gives my projects a framework. Curiosity keeps that framework open. I move between research, computational methods and physical making, letting each stage inform the next.

My background in languages also shapes the way I work: listening, translating and finding connections between different perspectives. I value clear communication as much as a carefully resolved detail.

Download my CV

THINK.MAKE.QUESTION.

FROM THE FIRST QUESTION
TO THE SMALLEST DETAIL.
A LITTLE MORE PERSONAL

Behind
the scenes.

A few places, people and rituals that have shaped the person behind the work.

Andrea wearing a laurel crown after graduation
Andrea's work featured in a publication
Andrea presenting his work at an event
Milan skyline
Andrea presenting a design project
Andrea's digital design workspace
A design rendering on screen
The Duomo of Milan
A 3D printer and desk at home
Architecture in Milan
The RHEON project book

What I bring02 / CAPABILITIES

01 / 06
01

Product design

I develop objects around the way people live, move and interact. From the first question to a coherent product system, I bring function, form and context into the same conversation.

  • User & context research
  • Product systems
  • Ergonomics
  • Design development
02

Computational design

I use computational methods to explore forms that respond to specific conditions. Geometry becomes a way to connect material distribution, structural behaviour and the logic of an assembly.

  • nTopology
  • Parametric thinking
  • Topology optimisation
  • Generative structures
03

Material & process research

I start with what a material can do: how it bends, connects, filters or carries a load. Research and experimentation help me turn those behaviours into meaningful design decisions.

  • Material exploration
  • Process selection
  • Environmental interaction
  • Design through testing
04

3D modelling & rendering

I move between precise models and images that communicate an idea. Modelling helps me resolve geometry and assembly; rendering makes the character, scale and atmosphere of a proposal tangible.

  • Rhinoceros
  • Fusion 360
  • Cinema 4D
  • Product visualisation
05

Prototyping & model making

Making is part of how I think. Physical models allow me to test proportions, mechanisms and relationships that are difficult to judge on screen, and bring what I learn back into the project.

  • Physical models
  • Assembly studies
  • Mechanism exploration
  • Iterative development
06

Concept & visual development

I connect a project’s underlying idea with the way it is presented. Through visual research, composition and storytelling, I build a clear narrative around what an object does and why it matters.

  • Concept exploration
  • Visual storytelling
  • Adobe Creative Suite
  • Presentations & moving image
THE TOOLKIT

Illustrator

Advanced
95%

Premiere Pro

Working knowledge
55%

Fusion 360

Advanced
90%

Photoshop

Advanced
95%

After Effects

Working knowledge
55%

Cinema 4D

Confident
85%

InDesign

Advanced
95%

Rhinoceros

Advanced
90%

nTopology

Confident
60%
INTERLUDE / A DIFFERENT SIGNALCOLOR, QUESTIONED

A PERSONAL METHOD

I DON’T SEECOLOR LIKE YOU DO.

I’m colorblind.

I still see color, but I don’t always experience it the way most people do. Over time, this has made me rely more on contrast, form, material, texture and visual hierarchy.

Rather than treating color as an absolute, I’ve learned to question how information is perceived in the first place.

NORMAL PERCEPTIONMY PERCEPTION

A design interpretation, not a diagnostic simulation.
Drag, tap or use the arrow keys to compare.

THE TAKEAWAY

SO I LEARNED
NOT TO RELY
ON COLOR ALONE.

When color becomes ambiguous, other signals become essential.

THE SIGNALS I USE

When colour becomes uncertain, these are the signals I trust to keep an idea readable.

Shape and value should remain readable even when hue becomes unreliable.

Shape carries information before color does.

Surface and material differences can create distinction without relying on hue.

Information should remain understandable through scale, spacing, contrast and composition.

Color is still part of my work.I just never assume it communicates
on its own.

Detail of RHEON’s branching wearable structure

BEHIND
THE OBJECTS.

RESEARCH. STRUCTURE. HUMAN EXPERIENCE.

Design happens
in context.03 / ENCOUNTERS & EXPERIENCE

People, places and projects
that have shaped my way of thinking.

2026
Exhibition

DesignXCommons

Master of Arts Atlas #01

My MA thesis joined a collective exhibition of emerging visions exploring new bonds between bodies, society and the world around us.

2025
Public talk

Pordenone Design Week

Invited speaker

I presented COMPACKTO, my Bachelor’s thesis, sharing the thinking behind a modular furniture system for compact living spaces.

2025
International workshop

LEXUS / ALADI / ESAD—IDEA

Matosinhos, Portugal

An international, collaborative workshop exploring a living wall for transitional spaces through material experimentation, environmental interaction and spatial atmosphere.

2024
Design in context

L&S

Pordenone Design Week

An exploration of possible future scenarios for lighting as artificial intelligence evolves.

2024
Internship

Emanuele Mariotto Srl

Brugnera (PN), Italy

During my internship at Emanuele Mariotto Srl, a furniture upholstery company in Brugnera (PN), I delved into the realm of upholstered furniture design. Working closely with the team, I contributed to prototyping, honing my practical skills, and gaining insights into production processes.

2023
Design in context

Formenti e Giovenzana

Pordenone Design Week

Developing more sustainable packaging proposals for small metal parts and furniture components.

2022
Design in context

Tesolin

Pordenone Design Week

Exploring new ways for blind people to interact with exhibitions.

IN PRINT / VISTACASA N.126

Small space.
More possibility.

COMPACKTO, my Bachelor’s thesis on modular furniture for small living spaces, was featured in VistaCasa for its functional innovation.

Explore COMPACKTO

Always
learning.04 / EDUCATION

2024 — 2026

IED Milano

Master’s Degree in Product Design

Milan, Italy · October 2024 — July 2026
2021 — 2024

ISIA Roma Design

Bachelor’s Degree in Product Design

Pordenone, Italy · October 2021 — October 2024
2016 — 2021

Liceo M. Grigoletti

Diploma in Linguistics

Pordenone, Italy
ACROSS LANGUAGES

Italian Native · English B2
Spanish B2 · German B1

Language immersion: Eastbourne, 2017 · Bath, 2018.
FROM THINKING TO MAKINGSEE THE WORK.
Preparing the portfolio…